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The old men are returning. Part 1.
The beginning of the 80s. The playing industry that went up on the evolutionary pillar began to be widely used. From the prefixes of Atari, to the present, modern computers. Basically, the prefixes were better than computers, so they were completely focused on games.But there were Civilization, Tales of Monkey Isle, Space Quest, and especially X-Com. It was a step -by -step strategy, with gameplay, debugged, like a clock and excellent, at the time of 1993 graphics. It was a revolution, a push that showed many publishers and developers that personal computers have great potential, like a game platform. Moreover, those games that were released in the 90s are sometimes more famous for their more modern counterparts.
Yes … many who played in them may make a sense of nostalgia after this article. We will call it a “marathon into the past”, in which I will tell you, dear readers, about those games that have been added into history forever, and will be relevant for a rather long time.
Dune – Economics in the desert.
Dune is a science fiction computer game, a military and economic strategy with an elements of a quest developed by the French company Cryo Interactive and published by Virgin Interactive. A feature was the combination of the TBS and quest genre. Well, that is, development, the economic model and in general the strategic component was generally the main one, but the dialogs gave the game a great depth.
The plot of the game is made by the symbiosis of the film of the same name by David Lynch and Frank Herbert’s books. And it turned out not bad. According to the plot, the player assumed the role of Paul Atrades, who would participate in the liberation of his native planet, rich in some resource, spice, from the hated invaders of the Harkonnen.
“The house of atreides did not have military units and uprs of spice. At the beginning of the game, the floor will have to go to the leaders of the freaks and convince them to work for it. In the beginning, they will only agree to the prey of spice. After the floor is presented to the stilgar, they can also become the military, to choose a player. After meeting with Lieta Caines, tribes will be able to improve the ecology in their territories, landscaping it.”This is torn straight from the plot of the game, although there are also examples of gameplay, such as conducting dialogue with” hampa “. In general, the gameplay depended very much on the balance between the prey of spice and the creation of troops. For example, the enhanced spice production could cause an immediate reaction from the Harconnenes, which could lead to the seizure of important game elements (such as the places of prey). And the prey of Spice, in small quantities, could lead to the end of the mission, since there was not enough for the emperor. The key to success was the balance between prey and the creation of troops. But the rest of the game was a banal line, according to the plan “built a base, created an army, defeated the enemy”
But the game also had a sequel, which was made by Westwood Studios, in the future better, thanks to Command & Conquer: Tiberian Dawn. Well, in 1993, the second part of Dune successfully debuted.
Dune 2: The Building of A Dynasty
– desert, economy and real time.
Immediately, what can be said about this game – it is the second in a row, made in the heat of RTS. Many mistakenly believe that it is Dune 2 that the first RTS, but this title takes from Stonkers for ZX Spectrum.
And so, the main changes compared to the original are: an optional knowledge of the book and the film, excellent at that time graphics, the sound was also at the level, simplicity in the game. But there was a huge list of disadvantages related to the balance, such as the appearance of tanks, made the infantry unnecessary, and the appearance of Siege Tank made ordinary tanks unnecessary. Saboteur, in the port on Megadrive could not undermine the buildings. It was impossible to control air units, they were brought by a computer, as a rule, right on the enemy air defense. The defense of the base did not need the participation of the player, the computer himself brought turrets. There was no line of construction (I constantly had to go to the plant, order a tank, and only after the display of the message “tank built”, one more tank could be ordered). To give the order to the troops, it was necessary to click on the “Move” button and only then indicate the place of movement of the unit. A bad list, yes?
But together with the new genre, things such as: a technological tree, a fog of war and a very convenient interface that includes a minimalist. All this is still used with success. And I took the game with the genre, it was pleasant for everyone to drive in real time, developing in parallel with the enemy.
Yes and that’s it, nothing more to say.
Sid Meier’s Civilization – Pharaohs are no longer!
Civilization … This is one of those games that even people who are not very close to the game industry have heard about one way or another.
The project was published in 1991, and was one of the first products that were recorded and common on CD disks. As a result, at the moment we have 4 parts of this game + additions, and versions on mobile phones. I would like to notice that this year is the 5th part of the civilization, which will support the technology of stereoscopic 3D.
The essence of the game is enchantingly simple – to steal your nation to the limit. There were 5 levels of complexity in the game (leader, knight, prince, king and emperor), the difference between which was the speed of development of the computers, the number of resources, and the duration of the game (from 2100 to 2020, respectively). There were also several types of units (combat, settlers, additional – three main subsections). The main unit is considered a settler, as he founded cities, opened mines, planted forests, built expensive, and t.D. In principle, the settler could establish the city anywhere, but it was not profitable. Therefore, it was built on deposits of resources, which, after the foundation of the settlement, were produced in the city. Money was sewn by trading or capture (robbery) of other settlements. There were several nations to choose from, namely:
Romans (Caesar), Russians (Stalin), Babylonians (Hammurapi), Zuluy (Shaka), French (Napoleon), Germans (Frederick), Egyptians (Ramses), Aztecs (Montesuma), Chinese (Mao), Americans (Lincoln), Greeks (Alexander), British (Elizabeth), Indians)(Gandhi), Mongols (Genghis Khan).
Differences in cultures, technology, well, as it should be generally. The player was also given the opportunity to choose a political regime (despotism, monarchy, republic, democracy, communism). The choice was presented as it developed, and differed from each other with the contentment of citizens and the level of production. The battles were simulated, which took into account the characteristics of the troops and the features of the landscape.
Yes, actually and all a brief summary of the game. To say that there was something else, in terms of the main element, it means brazenly lie, because the essence is really banal as a square. So Next!
X-Com: Ufo Defense-Ahtung. There is a UFO!!
The game was released on personal computers in the USA and Europe on December 31, 1993, this was probably conceived, as if not such a New Year’s present. According to the plot of the game, in 1999, reports about the appearance of UFOs and subsequent disappearance of people began to increase. And the messages were not a lie. At this moment, a special unit of the army units entered the game: Extraterrestrial Combat Unit (Russ. Extraterrestrial combat unit).
Our actions consisted in the construction of underground bases, the purpose of which are similar to the zone 51, namely the creation of dangerous guns, the study of vile aliens, monitoring of the near -Earth space from the same abominable green men. If the latter suddenly decided to give us, we sent interceptors, and if successful took the surviving aliens and pieces of their ship to study. But the ship could be very badly damaged or completely destroyed. In this case, the player did not receive anything.
His decidence also depended on the player’s activity. If you successfully acted against green evil spirits, then the states that have signed in this program increased the budget of your unit. Or if you decide to score elementaryly, the budget created in the world, the budget could be severely cut, or even an extract of countries (s) from participation in financing X-COM could have occurred, and the subsequent signing of a secret agreement with the aliens of the presidents of disconnected countries.
This led to the formation of underground bases of aliens. Information about their location and about the ways of their location – all the same from the aliens. Over time, the player studied, and without the help of green, to quickly find and destroy the enemy bases. And after many gaming hours, one of the commanders of the alien fleet fell to us, who immediately split about the whereabouts of the Green Base on Mars (well, what to do, 90s all the same). For short lines, earthlings are building a ship with a speaking name (Avanger Russ. Avenger), entirely based on alien technologies. Having arrived at Mars and put the aliens and their great boss- the huge brain (again the influence of the 90s)- joyfully flying home to celebrate home.
First of all, there was a chic economic model and a management model that allowed to do with your base, literally everything. It was possible to build hangars so that it would be more convenient to defend the aliens, or for a more convenient maintenance of personnel / technology. It was possible to give a separate task to each ship without leaving the main menu of the bases. To establish the work of scientists literally with two clicks with a mouse, and this debugging, subsequently, increased funding, as a larger percentage of activity was reached.
X-Com: UFO Defense managed to combine Simcity (comparison for modern gamers, but IMHO XCA is better!) and a model of fighting from King’s Bounty.At the time of 1993 (4) it was something incredible. But, in the end, there are other applicants in our marathon, and it’s time to go to them.
Doom – fear in 3D.
Doom laid the foundation for the excellent series of Khororov, https://sistersitescasino.co.uk/casinos/paradise-8-casino/ and gave the kick of the industry, towards the translation of games in 3D. A little about the series, in total there are 3 parts + many fan improvements that are in no way inferior to the original. For example, on the DOOM 3 engine, there are both command shooters (conditionally, your team is bots), and an interactive modification, in which we are allowed only to poke arrows, press the gap, and other incomprehensible, buttons. Yes, and those who are against the consoles, and are indignant with the slogans “and what they come out before. “, There is something to be happy. Literally not so long ago, DOOM 2 migrated to Xbox 360.Well, now let’s see how it all started.
Well, first of all, the game was released on December 10, 1993. After this date, many assumed the skin of the nameless Marinas, who was subsequently nicknamed very simple – doomguy. As soon as our main character (hereinafter referred to as the GG) arrived at the research station on Mars, everything went through … failures. At first, our cruel officer orders to shoot civilians, which is why we give him according to Mordas. Of course, we are locked up behind bars, and the rest of the detachment was sent to Fobos station, to deal with something very evil and bad. And then Baaac. The connection is lost, GG courageously runs to the aid of the detachment, and when he arrives at the place, it turns out that as a result, the gates that stood in the place of phobos were opened with teleportation, long before the arrival of people there, and terrible creatures ran from them. Directly from hell. Seriously. Our task was to find at least someone from the detachment, and dump to hell with the station.
It was a plot, the gameplay proposed to re -reproduce the game at different levels of complexity. There were terribly many hiding places, doors, elevators, traps. The surface of the floor could be acid, water, lava. Tiles could fall, turn into acid (. ) or even meanly open the doors, with the legion of evil spirits. Brrrrr, as I remember now these moments that they had not fed them with cookies.
The most interesting and innovative feature of the do -it is the fact that the level can significantly change along the course of passage, which is achieved mainly with the help of moving ceilings and sex. Various traps represented by closing doors or, for example, adversaries teleporting from the air were also very unusual. Despite the certain primitiveness and involvement of the shooter genre, the DOOM had features and the adventure genre, which required an active study of the level, many of which required a long player to pass through the novice player.
Also, at the end of the level, there could be a teleport to the next level, either through the lap of the boss, or the boss can protect the output, which is a banal door. We could kill the boss from a wide range of “tools”.There are many of them, and if you start describing with details, then write in this one more, something will no longer be needed. But if in general terms, then: a pistol (pffff), a fist (pffff), saw (spectacularly), plasmagan (powerfully), automatic (speed -fire pfff), shotgun (classic of the genre), rocket launcher (…) and BFG9000 (super -coo -cooled invention). The description of the features is lowered, for the above reason.
The old man DOOM also took the atmosphere, because of a good sound. So, in the dark (conditional), the roar of the adversaries could first be heard, and then the understanding that hpoint’s striving to zero, and the source of problems behind. Between these operations, the brain of some faint of heart players could give a urge … to fall from the chair. This is, such as for example.
And not so many words are written, but the whole essence is disclosed. Let’s move on.
Warcraft: Orcs and Humans – the first dangerous war.
Even, perhaps, it is necessary to expand the topic, until discussing the first two parts, since the first Warcraft was … I don’t even know how to say … Then the RTS genre was only born, but I will try to tell you more details.
Well, probably you need to start that this is one of the first games in the RTS genre. The action takes place in the fictional world of Azerot, into which the orcs invaded. Evil are so green, and eyes, bloods poured with blood! And they invaded the trees to plant and save the animals from extermination, but to demolish everything that could.
The player was given the opportunity to choose a race for himself, the differences between which were noticeable only among units, which had magical abilities. And so by the standard – the choice between green and white skin. And there was a funny chip – if you poke for a long time on the same soldier, he gave out funny remarks, such as “Oh, gods of Azerota, remove this upstart from me!”. Something like that.
The gameplay was similar to Dune 2, in terms of the fact that for the successful passage of the mission it was necessary to rebuild, to collect the crowd and go through the enemy with a steam rink. Green pancake, heh heh … well, I’m not talking about that. There are many buildings for wide development. Along with this, wide opportunities appeared in economic, intra -game, development. Variety and balance of units. The origin of the community, powerful to this day began.
The first Warcraft is the 3rd RTS in the world, how much can be said about this? I don’t think, but I know that the second part was in full ..
Warcraft 2: Tides of Darkness – a dark portal or the return of potential green pancakes.
Unlike the first part, the developers began to strongly modify the plot and game mechanics. A clear limit of troops and expenses for their maintenance appeared, which were deducted from the extracted resources, additional types of troops. This contributed to the appearance of various tactics. The game is still sold, and they still play it.
Well, let’s talk about the strength of the game. This time the fury of the orcs was motivated by more than a bloody thirst. In their native world, Durotare, demons attended, and during these atrocities enslaved the main and very respected shaman Ner’zul, who concluded a deal with demons, sold his people for great power.
Having defeated the Kingdom of Lorderon, the orcs moved on to the south, but met the resistance of the people of Stormgrad. Rising to the uprising, they pushed the orcs to their fortress, and forced to return to their world. This is a very short description of the plot. Blizzard did not skimp on the colorful dialogs of the characters.
The economic model, which should also be said in more detail, was changed. From 2 resources in the game (wood and gold), the number of them was increased to 4x (food, fuel). By the way, about the latter, in the third part of the game, this resource was no longer present. There was a queue for creating, it was convenient management (unlike Dune 2. Well, it was in the first Warcraft, but in the 2nd a more convenient macro was added). The technological tree has expanded, numerous improvements have appeared for combat units. There were also improvements to buildings. These improvements
gave an increased reserve of “health” buildings. Mosquitoes, axes, bows, arrows improved combat units, well, or what they had there.
But explaining the entire charm of this game is difficult. Here I am in the attempts I burst out that it was new there, and then they did not think about these things. Then the games were perceived differently. This game attracted by the fact that it was just pleasant. Everyone who played this game, whom I asked about this, unanimously said that they were glad every minute of the game in this brainchild. It was the same with the first Warcraft, and with 3.
And let’s leave this, it makes no sense, I think to talk about Warcraft, since everything is said.
Command & Conquer: Tiberian Dawn – join the Brotherhood NOD! We have red consultants!
In the game, everything is based on a serious skirmish – world infrastructures are fighting for the Tiberium foreign mineral, located in the Tiber River, and on the square, next to the river. The properties of the mineral are that it sucks all minerals, throwing them in the form of crystals that are conveniently collected.
While GDI (such as good) is trying to make Tiberium useful and less destructive, for nature, NOD made super dangerous guns on its basis. Well, then NOD Malza was shaking, and accused of GDI, the war began. And the leader of the Reds, Kane, was burning with an idea everything, everything, to enslave everything in the world, with the help of Tiberius. Gathering a brotherhood, Kane talked about a new world for everyone built in Tiberia, but he had his own plans for this. The enslavement of mankind was the basis of his ideas, but his abilities for conviction were forced to see the Messiah in him. So complex that it was revealed as many as 9 games.
The game is dedicated to the war for the mineral, with the brotherhood of NOD, which perceived the appearance of this mineral extremely inadequate. As a result, these fanatics decided to “infect” the entire planet by Tiberium. And we interfere. Classic – good drinks evil. But what is good and what evil was given to choose a player, since it was possible to take the side of both fractions. There were colossal differences between the two sides, and, as a result, the appearance of an imbalance. Well, you see, it is difficult to equalize a large number of different equipment.
But this series of games has become the legislator of the genre for many years to come. And there was one feature – the rollers between the missions were shot, with actors, masses, celebrities (mainly playboy, although it was a year later (1996), with Red Alert outputs). The main currency was Tiberius, which was collected on the battlefields. The game did not allow to dry out even because of the construction of missions. For example, you just had a great battle on a huge map, and you are immediately stuffed into the complex, with a secret weapon that you had to steal, possessing only a platoon of soldiers. Or a huge, protected base, to which it is impossible to penetrate even tanks. Here a cheerful saboteur helped, who gladly undermined any enemy units except infantry. Or with airplanes to stop his way to victory – in other words: I create, what I want!
Well, freedom by freedom, and we have the last applicant for this article.
Duke Nukem 3D – Somebody Wanna Kick Your Ass!
Also a game about which everyone has heard. Was full of everything – black humor, satire, interesting gameplay, albeit monotonous, good graphics and sound. Even aliens in our adventure – pigs. Without words.
In general, the plot is such – Duke, once again saved the world, and returns home. And for the sake of the signal from the Earth, it says that on the planet a variety of aliens (including pigs) is rampant on the planet, with the aim of kidnapping earthly women. Our ship is beaten up, but we are saved by eating and landing on the roof of some house. And the meat begins!
All boys to simple corridor shooters, from various types of weapons. We run, we kill, run, kill, run, listen to Duke’s embroidery, kill, go into a strip club, and shove the “greens” into the stripper, listening to phrases like “oh yeah, babe”, run further and reaches, in the manner of alien. There was also a sea of Easter challes in the game. You could find the dead Luke Skywalker or Indiana Jones. Even the terminator’s hand could be found.
And at the sight of, for example, a cocoon, in which women were transported to other planets, Duke could say “Nobody Steals Our Chicks … and Lives”. And you can imagine how many similar things are in the game?! And how many such sutured phrases?! There is also a lot of open stool in the game. At the end of the game, we run through Duke-Burger’s eatery, in which we find what burgers make from dogs. Further, in terms of level, we get to Babe Land, an erotic analogue of dysneileide.
The game had many monsters made with maximum black humor. 14 different beasts, 14 reasons to laugh. What is the pigop only worth.
Well, sir, of course, he does not, but it’s time to round. In general, I will tell everyone, writing such articles is a ungrateful thing. Because it will remain, some important gaming element or game is lowered. It is impossible to embrace everything, but in the future I will try to tell you as much as possible. On this note, perhaps we finish, more on this topic, in this text I will not say anything. To the soon!